
SPARTA is a collection of flexible
VST audio plug-ins for spatial audio production,
reproduction and visualisation, developed primarily
by members of the Acoustics Lab at Aalto University,
Finland.
In particular, this release sees the
addition of 9 new plug-ins:
- compass_binauralVR:
essentially, this is the same as the
compass_binaural plugin, except it also supports
listener translation around the receiver position
and multiple simultaneous listeners.
- compass_spatedit: a
flexible spatial editing plug-in intended to be used
with 2 instances. The first instance you make of the
plugin will allow you to specify marker directions
and it will output the beamformed signals, which you
can then equalise/re-balance/modulate/swap/modify as
you wish. These modified signals can then be routed
to the second instance of the plug-in. The ambient
components of the first plugin are then also sent
internally to the second plugin instance. The edited
sound-field is then reconstructed and outputted by
the second instance of the plugin.
- compass_gravitator: a
sound-field focussing plugin affecting only the
direct sound components in the sound scene. It
essentially pulls sound sources towards user defined
marker directions with a certain degree of
"gravitational pull".
- hodirac_binaural: a
parametrically enhanced binaural ambisonic decoder,
based on the higher-order Directional Audio Coding
(HO-DirAC) method
- hodirac_decoder: the
loudspeaker decoder variant
- hodirac_upmixer: the
ambisonic upmixing variant
- sparta_spreader: a source
panner with coherent and incoherent source spreading
options. While by default it loads HRIR data for
binaural spreading, the approach is quite general;
for example, you could also create synthetic
microphone array recordings of spread sources if you
wish, by simply loading a SOFA file of microphone
array IR measurements instead.
- sparta_ambiRoomSim: a basic
shoebox room simulator with Ambisonics output, based
on the image-source method. Its main niche is that
it supports multiple sources and Ambisonic
receivers. The output audio for the receivers is
stacked up to the 64 channel limit. e.g., you can
have up to 16x1st order, 4x3rd order receivers, or
1x7th order receiver.
- sparta_decorrelator: a
multi-channel signal decorrelator, which you can use
to make reproduced sound scenes more diffuse when
applied, e.g., after sparta_ambiDEC on the
loudspeaker signals.
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